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Thread Statistics | Show CCP posts - 7 post(s) |

Karl Planck
Heretic Army Heretic Nation
185
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Posted - 2012.08.02 20:58:00 -
[1] - Quote
Klown Walk wrote:I like it.
why do you like it, I am trying to understand Greyscale's reasoning To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
185
|
Posted - 2012.08.02 21:06:00 -
[2] - Quote
Alara IonStorm wrote:I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping through to leads on the overview.
Perhaps increase the number of 0.3 - 0.2 systems as well.
the thing is this change WILL NOT AFFECT GATE CAMPS. It will just force a change in tactics (bouncing) To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
191
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Posted - 2012.08.03 12:40:00 -
[3] - Quote
christ, so i read up to mid-page 13 and just couldn't take it anymore. I am nervous to even write a real opinion on this subject this far into the thread but here we go.
When I first came about this my instant fear was that two things would happen. First, traffic in lowsec would dramatically decrease because of fast tackle + gank ships. However, that fear is apperently unwarrented. I was giving bears way to much credit in assesing risks as every in here has said "hahahaha gate campers, suck it." Of course everyone in lowsec knows this will only make ganking easier, especially to ships that normally could survive (cloaking ships). Cloakly hualers, cov ops, sb's, mwd-cloak, none of it is going to work if they reduce sentry damage upon initial gcc.
So cool, traffic will see a sharp spike from the initial bear traffic followed quickly by the same traffic there is now after all the bears diaf.
The other concern was the gangs. Small fleet engagements. Its what got me to stay in lowsec after i moved there. As other people have said this will completely stop all forms of pirate small gang engagements. I could explain this in detail if its necessary, but to anyone that is involved in the decision process it should need explaining.
The removal of small gangs WILL, mark my words, remove the retention of lowsec pvpers. Less gf's, many of which happen on gate, means people will at best move out of the area.
You think lowsec is dead now? wait until after this change. The bears will realise there isn't really anything worth doing in lowsec that warrents them moving out of high. the pirates will leave. FW will suffer as pirates add a lot of spice to their activities.
All that will remain is a few small groups with fast tackle and alpha to kill the bears stupid enough to make the attempt.
I am not even for an a change with an attempt at moderating it. Look at how slowly CCP changes or iterates on any feature. If this goes through, it will do so with insufficient consideration, it will disregard any feedback from the test server forums, and then at best take 6 months to get a tweak to make it a viable change.
CCP i am all for crimewatch changes but for the love of god let this one go.
Lastly, I am utterly appalled by reaction of the CSM on this matter. While i appreciate isslers participation in this thread, his ignorance of what this will cause is astounding. Even the representatives, one of which i voted for, show a complete lack of understanding of the lowsec ecosystem.
If you want my feedback on a what should be changed, please tell me specifically what the CSM and CCP think the problem the is
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
193
|
Posted - 2012.08.03 12:56:00 -
[4] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
that is great to hear, it sounding like something that was set in stone from teh way the minutes worded it To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
195
|
Posted - 2012.08.03 14:42:00 -
[5] - Quote
suprised i haven't really read it anywhere in this thread. But if you want more people (of all kinds) in lowsec there is a solution (which has been suggested by my mate tetsel a number of times), though it is outside the bounds of what can be changed at this time.
Simply put a resource in low that cannot be found anywhere else in eve. Ppl will come and fight for it. To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
195
|
Posted - 2012.08.03 14:50:00 -
[6] - Quote
Seishi Maru wrote:Gate guns should do scaled damage based on NUMBER OF SHIPS ON GRID!
That would wreck havoc to large gate camps while promoting small scale warfare.. even god forbids ... SOLO PVP!!!!!!!
you bears are just hilarious To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
197
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Posted - 2012.08.03 15:27:00 -
[7] - Quote
TheGunslinger42 wrote:Has it even been revealed what this was intended to "fix" in the first place? Was it titans smartbombing gates, or lowsec having a "low population", or ... what? Greyfail has said it was just a "spitball idea" but what prompted you to start generating these ideas in the first place? What exactly do you think the issue is?
prompted?
1) code was open to touch for the first time in a very long time so they thought about how they would poke it. 2) Wanted to discourage gate camping (which apperently is fine in every form except at a few lowsec gates) 3) wanted to increase "active" fights on gates
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 16:33:00 -
[8] - Quote
Welshy RL wrote:Isalone wrote:Quote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one. Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research. discuss, lol Well CCP Greyscale either is one of them pilots who died to lowsec pirats or its his way of doing an incarna mrk 2 Have u got the ORG thread link if thers one?
its in the minutes under crimewatch
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 17:25:00 -
[9] - Quote
Sarik Olecar wrote:Its a great idea. CCP obviously wants people to get "into" losec. Current mechanics have you getting kicked in the balls then strapped with C4 and kicked out of a plane before you've even opened the front door... If a carebear could actually make a few bucks before getting wtfpwnd and losing their ship, they may be more inclined to return. Besides, lazy pirates should have to work for their kills - probing, dscan, sly cloaking maneuvers - not just sit on a gate and wait for dinner to come to you.
at first i was amazed by this level of ignorance. Then i was amused. Now i am saddened by it To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

Karl Planck
Heretic Army Heretic Nation
200
|
Posted - 2012.08.03 17:35:00 -
[10] - Quote
Sarik Olecar wrote:Karl Planck wrote: at first i was amazed by this level of ignorance. Then i was amused. Now i am saddened by it
Thats right, I forgot how "easy" it is to get into losec. And you can do so much with a nano/stabbed Vigil.
well there are other gates and other ways in but thats not what i was reffering to.
It the amazing denial that bears are having about what this would do. This would no reduce camping, it would give it a HUGE buff. Not even mwd+cloak would work half the time after this
To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |
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Karl Planck
Heretic Army Heretic Nation
223
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Posted - 2012.08.23 18:23:00 -
[11] - Quote
Tyraeil Starblade wrote:They still need to do something about low sec pirates who just sit on gate with smartbombs and blow up shuttles and pods and poorly fit frigates that land on gate. It's probably the lamest way to get kills. I think having tougher sentry guns that force you off the gate isn't such a bad thing...
Fight at celestials instead.
getting kills from people who don't want to fight an opposing force...UNHEARD OF
also, its cute that you think these changes would remove smartbombers. Low-sec Best-sec |
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